From the creators of Block N Load and the Battlestar Galactica Online MMO

A MASSIVE MULTIPLAYER STRATEGY UNIVERSE
WITH A PLAYER-CONTROLLED BLOCKCHAIN-BASED VIRTUAL ECONOMY
JOIN OUR DECENTRALIZED JOURNEY
TO THE OUTER RIMS
A BLOCKCHAIN-BASED
VIRTUAL ECONOMY
Parsec Frontiers utilises distributed ledger technology to create
a unique virtual economy and game experience.
ALL IN-GAME ITEMS
STORED ON LEDGER
The in-game currency and all in-game items and resources are stored on a distributed ledger.
ENABLING
A RICH METAGAME
Alliances work together to analyse the economy and identify profitable opportunities in the galaxy.
VERIFIABLE
RESOURCE CREATION
Blockchain enables transparency and ensures
fair game operation and protection
against resource inflation.
TEAM
Jack K. Wulff
CEO, Artplant
Jack co-founded Artplant and is a veteran in the games industry who's worked as a game developer continously for 24 years.
Executive Lead on all projects.
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Daniel Stakhovskiy
Managing Director, Tver
Daniel co-founded the Tver office of Artplant, and has also done client, server and graphics programming on several Artplant games. He has a Master's degree in Magnetic Physics
from Tver State University.
LinkedIn
Andrey Tsirulev
Technical Director
Andrey joined Artplant in 2008, and has worked as Lead Programmer on some of the largest projects in the company. He has a Master's Degree in Magnetic Physics from
Tver State University.
LinkedIn
Trond Johansen
Producer
Trond has been a core Game Designer and Producer at Artplant since 2006, working on titles such as Mech Tactics, GI Joe Special Ops, Block N Load and Battlestar Galactica Online.
LinkedIn
Maxim Pushkar
Senior Programmer
Maxim has extensive backend experience, including core server engine and numerous in-house tools. He has been with Artplant for 8 years. PhD in Computational and Theoretical Physics from Tver State University.
LinkedIn
Alexey Antropov
Programmer
Alexey is a client-side programmer working in Unity. He has a Master's Degree in Information Technology from Tver State University.
LinkedIn
Andrey Ashirov
Sysadm
Andrey keeps the servers humming 24/7. He has more than 14 years of experience as a network engineer, and joined Artplant in 2012.
LinkedIn
Valerii Kriazhev
Animator
Valerii has more than 12 years of experience of 3D animation, and has worked with Artplant since 2014.
Daria Rodionova
UX DESIGNER
Daria has a Master's degree in Computer Science and has been working with games since 2012. Being interested in applying machine learning to the field of UX, she advocates for user-centered and data-driven design approaches.
LinkedIn - Twitter
Ivan Koren
3D Artist
Ivan has worked as a 3D character and environment artist since 2003, and with Artplant since 2009.
LinkedIn
Valentin Pantyukh
3D & 2D Artist
Valentin's background includes 2D and 3D work on numerous games since 2004.
LinkedIn
Joachim Barrum
Art Lead
Responsible for visual style and quality of all games, coordinating with all artists. Working with programmers to ensure visual quality. Continously worked in game development since 1993, and co-founded Artplant in 2001.
LinkedIn - Twitter
Henning Rokling
Project Founder
Henning has a background from the C64 demo scene, working at Funcom before co-founding game developer Innerloop Studios.
An entrepreneur with a passion for games, Henning has also consulted with some of the largest organisations in Norway.
LinkedIn - Twitter
Morten Larssen
VP PUBLISHING
Morten is an experienced gaming industry executive with a passion for the business side of the games industry. He has launched and marketed games both locally and internationally for more than 25 years, most recently as Senior Vice President, Sales and Marketing with Funcom in Oslo for almost ten years.
LinkedIn - Twitter
ROADMAP
Last updated: September 25th 2017
2010
Artplant develops MMO backend.
Used in Battlestar Galactica Online.
2012-2016
Technology used in 4 more games.
June 2017
The concept for Parsec Frontiers is created.
July 2017
Development agreement.
Legal structure.
Exploration of technological challenges.
August 2017
Team assembly / hiring.
Start of game development.
September 2017
Public announcement of project.
October 2017
Release of project Whitepaper.
January 2018
Big Bang - birth of the game's universe.
Spaceship claims/auctions.
Asset rollout initiated.
March 2018
Release of Trade module.
End of asset rollout phase.
May 2018
Release of Travel module.
Marketing activities.
July 2018
Release of Settlement module.
Live operations team.
Q3 2018
Ongoing development.
Future game modules dictated by player demand.
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