Parsec Frontiers utilises distributed ledger technology to create a unique virtual economy and game experience.
ALL IN-GAME ITEMS STORED ON LEDGER
The in-game currency and all in-game items and resources are stored on a distributed ledger.
ENABLING A RICH METAGAME
Alliances work together to analyse the economy and identify profitable opportunities in the galaxy.
VERIFIABLE RESOURCE CREATION
Blockchain enables transparency and ensures fair game operation and protection against resource inflation.
Jack K. Wulff
Jack co-founded Artplant and is a veteran in the games industry who's worked as a game developer continously for 24 years. Executive Lead on all projects. LinkedIn - Twitter
Managing Director, Tver
Daniel co-founded the Tver office of Artplant, and has also done client, server and graphics programming on several Artplant games. He has a Master's degree in Magnetic Physics from Tver State University. LinkedIn
Andrey joined Artplant in 2008, and has worked as Lead Programmer on some of the largest projects in the company. He has a Master's Degree in Magnetic Physics from Tver State University. LinkedIn
Trond has been a core Game Designer and Producer at Artplant since 2006, working on titles such as Mech Tactics, GI Joe Special Ops, Block N Load and Battlestar Galactica Online. LinkedIn
Maxim has extensive backend experience, including core server engine and numerous in-house tools. He has been with Artplant for 8 years. PhD in Computational and Theoretical Physics from Tver State University. LinkedIn
Alexey is a client-side programmer working in Unity. He has a Master's Degree in Information Technology from Tver State University. LinkedIn
Andrey keeps the servers humming 24/7. He has more than 14 years of experience as a network engineer, and joined Artplant in 2012. LinkedIn
Valerii has more than 12 years of experience of 3D animation, and has worked with Artplant since 2014.
Daria has a Master's degree in Computer Science and has been working with games since 2012. Being interested in applying machine learning to the field of UX, she advocates for user-centered and data-driven design approaches. LinkedIn - Twitter
Ivan has worked as a 3D character and environment artist since 2003, and with Artplant since 2009. LinkedIn
3D & 2D Artist
Valentin's background includes 2D and 3D work on numerous games since 2004. LinkedIn
Responsible for visual style and quality of all games, coordinating with all artists. Working with programmers to ensure visual quality. Continously worked in game development since 1993, and co-founded Artplant in 2001. LinkedIn - Twitter
Henning has a background from the C64 demo scene, working at Funcom before co-founding game developer Innerloop Studios. An entrepreneur with a passion for games, Henning has also consulted with some of the largest organisations in Norway. LinkedIn - Twitter
Morten is an experienced gaming industry executive with a passion for the business side of the games industry. He has launched and marketed games both locally and internationally for more than 25 years, most recently as Senior Vice President, Sales and Marketing with Funcom in Oslo for almost ten years. LinkedIn -Twitter
Last updated: September 25th 2017
Artplant develops MMO backend. Used in Battlestar Galactica Online.
Technology used in 4 more games.
The concept for Parsec Frontiers is created.
Development agreement. Legal structure. Exploration of technological challenges.
Team assembly / hiring. Start of game development.
Public announcement of project.
Release of project Whitepaper.
Big Bang - birth of the game's universe. Spaceship claims/auctions. Asset rollout initiated.
Release of Trade module. End of asset rollout phase.
Release of Travel module. Marketing activities.
Release of Settlement module. Live operations team.
Ongoing development. Future game modules dictated by player demand.
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