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From the creators of Block N Load and the Battlestar Galactica Online MMO
A MASSIVE MULTIPLAYER
ONLINE STRATEGY UNIVERSE

WITH A VIRTUAL GALAXY BLOCKCHAIN
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WHAT IS PARSEC FRONTIERS?
Parsec Frontiers is an online game about humanity's colonisation of the stars and planets in the Milky Way. Starting from Earth, the actions of all players will shape the future of our galaxy. With a persistent game universe and a continually evolving timeline, the race is on to explore, expand and exploit the riches to be found in other star systems.

A fully player-driven economy blockchain will allow players to mine and refine rare metals, build advanced starships and defense systems, and buy and trade resources for profit on the planetary exchanges.
The in-game currency will be Parsec Credits [PARSEC], a utility token which will also be tradable on some of the world's largest cryptocurrency exchanges. This lowers the threshold for investing in a virtual economy, knowing that all players can cash out their in-game assets for BTC/ETH or fiat at any time.

All transactions involving items, resources and player spaceships in the game will be registered on a virtual economy blockchain. This enables verification of resources and player items in the economy, enhancing gameplay and the intrinsic value of the virtual assets.
ADVANCING VIRTUAL ECONOMIES
VIRTUAL ECONOMY BLOCKCHAINS are disrupting
online persistent world playing experiences
BLOCKCHAIN-BACKED
VIRTUAL ECONOMY
Players can place trust in the blockchain, removing unfair and unforeseen virtual economy changes by game companies.
VIRTUAL ITEMS
AS an ASSET CLASS
Seamless transfer of money in and out of games makes virtual assets a new, disruptive asset class, as the economy can openly be analysed, verified and watched.
verifiable resource creation
An open blockchain easily verifies the resources that are extracted and introduced in the virtual economy.
TEAM
Jack K. Wulff
CEO, Artplant
Jack co-founded Artplant and is a veteran in the games industry who's worked as a game developer continously for 24 years.
Executive Lead on all projects.
LinkedIn - Twitter
Daniel Stakhovskiy
Managing Director, Tver
Daniel co-founded the Tver office of Artplant, and has also done client, server and graphics programming on several Artplant games. He has a Master's degree in Magnetic Physics
from Tver State University.
LinkedIn
Andrey Tsirulev
Technical Director
Andrey joined Artplant in 2008, and has worked as Lead Programmer on some of the largest projects in the company. He has a Master's Degree in Magnetic Physics from
Tver State University.
LinkedIn
Trond Johansen
Producer
Trond has been a core Game Designer and Producer at Artplant since 2006, working on titles such as Mech Tactics, GI Joe Special Ops, Block N Load and Battlestar Galactica Online.
LinkedIn
Maxim Pushkar
Senior Programmer
Maxim has extensive backend experience, including core server engine and numerous in-house tools. He has been with Artplant for 8 years. PhD in Computational and Theoretical Physics from Tver State University.
LinkedIn
Alexey Antropov
Programmer
Alexey is a client-side programmer working in Unity. He has a Master's Degree in Information Technology from Tver State University.
LinkedIn
Andrey Ashirov
Sysadm
Andrey keeps the servers humming 24/7. He has more than 14 years of experience as a network engineer, and joined Artplant in 2012.
LinkedIn
Valerii Kriazhev
Animator
Valerii has more than 12 years of experience of 3D animation, and has worked with Artplant since 2014.
Daria Rodionova
UX DESIGNER
Daria has a Master's degree in Computer Science and has been working with games since 2012. Being interested in applying machine learning to the field of UX, she advocates for user-centered and data-driven design approaches.
LinkedIn - Twitter
Ivan Koren
3D Artist
Ivan has worked as a 3D character and environment artist since 2003, and with Artplant since 2009.
LinkedIn
Valentin Pantyukh
3D & 2D Artist
Valentin's background includes 2D and 3D work on numerous games since 2004.
LinkedIn
Joachim Barrum
Art Lead
Responsible for visual style and quality of all games, coordinating with all artists. Working with programmers to ensure visual quality. Continously worked in game development since 1993, and co-founded Artplant in 2001.
LinkedIn - Twitter
Henning Rokling
Project Founder
Henning has a background from the C64 demo scene, working at Funcom before co-founding game developer Innerloop Studios.
An entrepreneur with a passion for games, Henning has also consulted with some of the largest organisations in Norway.
LinkedIn - Twitter
Morten Larssen
VP PUBLISHING
Morten is an experienced gaming industry executive with a passion for the business side of the games industry. He has launched and marketed games both locally and internationally for more than 25 years, most recently as Senior Vice President, Sales and Marketing with Funcom in Oslo for almost ten years.
LinkedIn - Twitter
ROADMAP
Last updated: December 1st 2017
2010
Artplant develops MMO backend.
Used in Battlestar Galactica Online.
2012-2016
Technology used in 4 more games.
June 2017
Parsec Frontiers concept finalized
July 2017
Development agreement.
Legal structure planning
Exploration of architectural concepts
August 2017
Team assembly / hiring.
Game pre-production initiated
December 2017
Public announcement of project.
Release of whitepaper
January 2018
Community building and marketing
Pre-sale
March 2018
Foundation registered and set up
April 2018
Detailed game and economy design
Prototype of galaxy
Crowd sale
May 2018
Parsec Credits distribution
Queue open for starter ship auctions
Ships can be traded between players
June 2018
In-game asset definition and tokenization
Cross-chain transaction module
July 2018
Auctions for colony rights on 17 initial planets
Colony rights and development projects are tradable
September 2018
Transparency dashboard and APIs
December 2018
Release of Travel module.
Population of all major heavenly bodies
Resource distribution throughout Milky Way
Scanning of heavenly bodies
Travelling and exploring
Transport of Earth's 15m surviving humans
Release of Settlement module
February 2019
Resource extraction/production
DEX module
May 2019
Colonisation upgrades
Crafting of items
December 2019
End of the 'non-aggression pact'
Weapon production
MEDIA & PARTNERS
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